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War never changes fallout new vegas
War never changes fallout new vegas




war never changes fallout new vegas

Once this discussion ends, Codsworth rushes in and urges both Nate and Nora to the television. Upon activation of the mobile, their spouse enters Shaun's room and engages them in conversation. The player enters Shaun's room and tries to calm him down by spinning the mobile. Once the customization is done, the Sole Survivor returns to find that Shaun is still crying, despite Codsworth's attempts to calm him. During this speech sequence, the player's name and S.P.E.C.I.A.L. Opening the door, the player encounters the Vault-Tec rep, who states that they have been selected to enter the nearby Vault 111. Within the house, one can interact with a variety of objects and goods, such as bottles of Nuka-Cola, boxes of Salisbury Steak, their infant son Shaun, and the house's resident Mister Handy named Codsworth.

war never changes fallout new vegas

Upon finishing character aesthetic customization in the mirror, the player leaves the bathroom to answer the door. Now, you just have to stomp the right bug and hope for the best.The Sole Survivor begins in front of the bathroom mirror, preparing to go to a veterans hall meeting alongside their spouse. When it comes to unarmed, why use anything but the Furious Powerfist? Rifleman? You either use a Two-shot Gauss Rifle or sit around with a rifle that does three points of additional poison damage. Want Pew Pew? You’d need 50 star bottle caps.Want an Industrial Hand? You’d have to brave the insanity of the Divide.

war never changes fallout new vegas

In New Vegas, the were punchy-boomy, punchy-zappy, punchy-shooty, punchy, or a whirling buzzsaw of critical pain.Īll of these weapons were special, all of them helped define your character. Power fists, a staple of the series, are just punchy in Fallout 4. Damage was as high as the ammo consumption, or as fast as you could dish it out. Meanwhile, in Vegas, your lasers were red, blue, green, automatic, scattering, recharging. All of the lasers are red, unless it’s the institute’s… but those weapons have just about no advantages to standard laser. The only exception to the wide majority of the weapons is the Plasma-thrower mod. Almost all of the weapons follow the same exact theme: Semi, automatic, scatter, and mixes of two out of three. “I may be biased in saying this as an unarmed scientist, but New Vegas was honestly way better at handling weapons than Fallout 4.






War never changes fallout new vegas